Telemetry

Yaw VR Simulators
For YawVR devices use the native integration right inside the game Settings menu “YawVR”, or launch the game with one of the following options:

  1. -telemetry yawvr
  2. -telemetry yawvr -ip 192.168.0.xyz -tcpport 50020 -udpport 50020

If you don’t specify an IP Address and Ports the game will try to connect on the first YawVR device that is available on the same network.

SimTools motion simulator
For XSimulator SimTools simulator software use the Telemetry output right inside the game Settings menu “Telemetry”, or launch the game with one of the following options:

  1. -telemetry network -port 4123
  2. -telemetry network -ip 192.168.0.xyz -port 4123


Sim Racing Studio
For SimRacingStudio devices use the native integration right inside the game Settings menu “SRS”, or launch the game with the following option:

  1. -telemetry srs -ip 127.0.0.1 -port 33001


Manual Integration
1. Develop your own software using the C# code snippet available here:
https://bitbucket.org/b4t/workspace/snippets/7nznaa

2. Start the telemetry data output on the game Settings menu “Telemetry”, or launch the game with one of the following options:

  1. -telemetry network
  2. -telemetry network -port 7701
  3. -telemetry network -ip 127.0.0.1 -port 7701

OBS1: If you don’t specify an IP Address the game will send the data to the local IP Address at 127.0.0.1.
OBS2: If you don’t specify a Port the game will send the data to the port 7701.
OBS3: If you’re not using a local IP Address, like on Oculus Quest, make sure that the Firewall on your target computer accepts data from the selected Port (UDP).

Our game Epic Roller Coasters is supported on a variety of devices, including Oculus Quest, Go, Pico Neo2, Nolo X1 and any device on PC using SteamVR and Oculus store.
If you don’t find the Telemetry option on the game Settings it’s because it was not updated yet.


For any question please contact us at dev@b4t.games.